AI Insights · Timothy · October 2021
Top 5 Basketball Games Performance in Middle East Q3 2021
Discover the performance of the top 5 basketball games on a unified platform in the Middle East during Q3 2021, based on Sensor Tower data.
In Q3 2021, the top 5 basketball games on a unified platform in the Middle East showed varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
Jump Dunk 3D from Voodoo experienced significant fluctuations in weekly revenue, peaking at $84 in mid-July before dropping to minimal values towards the end of the quarter. Weekly downloads saw a notable decline from 25K at the start of July to around 12K in early August, but rebounded to over 40K by the end of September. Active users followed a similar trend, dipping from 51K to 37K mid-quarter, then surging to approximately 77K in the final week of September.
Block'em All by Rollic Games showed an initial spike in weekly downloads, reaching nearly 48K in early August, followed by a steady decline to around 5K by the end of September. Revenue saw minimal activity, with a peak of $43 in mid-September. Active users mirrored the download pattern, peaking at 70K in early August before declining to about 14K towards the end of the quarter.
Basketball Stars™: Multiplayer from Miniclip.com maintained relatively stable weekly revenue, averaging around $1K throughout the quarter. Downloads increased steadily from 5K at the start of July to over 9K in early August, stabilizing around 7K in September. Active users showed consistent growth, reaching approximately 36K by early August and remaining stable around 31K towards the end of the quarter.
Basketball Arena - Sports Game by MASOMO LIMITED recorded steady weekly revenue, peaking at $3.9K in mid-July. Downloads remained consistent, averaging around 5K to 10K throughout the quarter. Active users saw a peak of 29K in early August, with a slight decline to approximately 20K by the end of September.
Wet Hoops from Voodoo had a strong surge in weekly downloads, reaching over 33K in mid-August before declining to around 2K by the end of September. Revenue was minimal, with a peak of $12 in late August. Active users peaked at 34K in mid-August and gradually decreased to about 3K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.